- VR Sales Analysis: Rift and Vive to Sell Under 500,000 in 2016, PS VR to Top 2 Million Quelle uploadVR, superData Research, Nov, 2016
- REALITY CHECK: A PEEK AT THE VIRTUAL AUDIENCES OF TOMORROW Quelle nielsen, Sep, 2016
- Mit welchen Geschäftsmodellen Virtual Reality zum Milliardengeschäft wird Quelle vrnerds, Nov, 2016
- Zukunft der Consumer Technology – 2016 Quelle bitkom, Aug, 2016
- Virtual Reality wird immer bekannter Quelle bitkom, Jul, 2016
- Jeder Fünfte hat Interesse an einer Virtual-Reality-Brille Quelle bitkom, Jun, 2016
- VIRTUAL REALITY HEADSET SHIPMENTS TO APPROACH 30 MILLION BY 2020, DRIVEN BY VIDEO & GAMING USE CASES Quelle Juniper, Sep, 2016
- Neue Dimensionen der Realität: Eine Analyse zu den Potenzialen von Virtual und Augmented Reality Quelle KPMG, Apr, 2016
- SuperData Research — Virtual Reality Industry Report 2016. 6M Americans say they intend to purchase a PlayStation VR this year versus 5M for Oculus Rift and 2M for the HTC Vive Quelle Superdata, Apr, 2016
- IDC Forecasts Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016 – prUS41199616 Quelle IDC, Apr, 2016
- Virtual Reality: Die Potenziale für den Online-Handel – internetworld.de Quelle Internetworlds, Apr, 2016
- VR-Videos: Der nächste Trend im Recruiting? Quelle Jobstairs, Mar, 2016
- „Virtual Reality in journalism: New report provides an overview of a growing platform for storytelling“ Quelle Knight Foundation, Mar, 2016
- AR/VR investment hits $1.1 billion already in 2016 Quelle Digi Capital, Mar, 2016
- Virtual reality to reach $40B by 2020E Quelle Superdata Research, Mar, 2016
- ABI Research Anticipates More Than 50 Million Mobile VR Devices to Ship by 2020 Quelle ABI Research, Mar, 2016
- Virtual Reality – Umfrage-Ergebnis: Das sagen 7.000 Spieler Quelle Gamestar, Feb, 2016
- VR AND CONSUMER SENTIMENT Quelle: Touchstone Research, Jan, 2016
- Goldman Sachs says VR will be bigger than TV in 10 years Quelle: Business Insider, Jan, 2016
- Virtual Reality Could Generate $70 Billion in Real Money by 2020 Quelle: Trendforce, Dec, 2015
- 2016 — A Watershed Year for Virtual Reality (VR) Quelle: Juniper Research, Nov, 2015
- WHAT AMERICANS REALLY THINK ABOUT VIRTUAL REALITY Quelle: Greenlight VR, Oct, 2015
- VIRTUAL REALITY HEADSET SHIPMENTS TO APPROACH 30 MILLION BY 2020 Quelle:
Juniper Research, Sep, 2015 - Gartner’s 2015 Hype Cycle for Emerging Technologies Quelle:
Gartner, Aug, 2015 - Augmented and Virtual Reality Devices to Become a $4 Billion-Plus Business in Three Years, More than 24 million devices will be sold in 2018 Quelle:
CCS Insights, Jun, 2015 - Virtual Reality Market Worth $15.89 Billion by 2020 Quelle:
marketsandmarkets.com, June 2015 - Jeder Fünfte hat Interesse an einer Virtual-Reality-Brille
14 Millionen Deutsche können sich die Nutzung vorstellen Quelle:
bitkom research, Jun, 2015 - Virtual reality headsets and content will be “the next mega tech theme” and a market worth more than $60 billion in a decade, according to Piper Jaffray Cos. Quelle:
PiperJaffray Investment Research, May, 2015 - VR AND AUGMENTED REALITY WILL SOON BE WORTH $150 BILLION. HERE ARE THE MAJOR PLAYERS1 Quelle:
Fast Company, Apr, 2015 - Augmented/Virtual Reality to hit $150 billion disrupting mobile by 2020 Quelle:
Digi-Capital, Apr, 2015 - TrendForce Predicts Sales of VR Devices Will Reach 14M in 2016 with Most Used for Gaming Quelle:
Trendforce, Apr, 2015 - Virtual reality is going to grow like crazy over the next five years Quelle:
Business Insider Intelligence, Mar 2015 - DRONES AND VIRTUAL REALITY: STUDY REVEALS ONLINE SHOPPING TRENDS AND WHAT BUSINESSES SHOULD EXPECT IN THE NEAR FUTURE Quelle:
WalkerSands Communication, Mar, 2015 - Analysts predict there will be 11 million VR users by 2016 Quelle:
Superdata Research, Feb, 2015
- Gartner’s 2014 Hype Cycle for Emerging Technologies: Virtual Reality kurz vor dem Durchbruch.
- Bitkom Studie 2014: 10 Millionen Deutsche würden sich eine Videobrille zulegen
- KZero: Consumer Virtual Reality market worth $5.2bn by 2018
- Walker Sands: Future of Retail