Waren 2014 noch wenige Daten verfügbar, sind 2015 etliche Studien und Prognosen der entsprechenden Institute veröffentlicht worden. In meinem letzten (Satire-)post hatte ich den Niedergang der VR-Hypes vorhergesagt. Als Entschädigung hier die durch weg positiven Prognosen zum VR Wachstum.
- Virtual Reality Could Generate $70 Billion in Real Money by 2020 Quelle: Trendforce, Dec, 2015
- 2016 — A Watershed Year for Virtual Reality (VR) Quelle: Juniper Research, Nov, 2015
- WHAT AMERICANS REALLY THINK ABOUT VIRTUAL REALITY Quelle: Greenlight VR, Oct, 2015
- VIRTUAL REALITY HEADSET SHIPMENTS TO APPROACH 30 MILLION BY 2020 Quelle:
Juniper Research, Sep, 2015 - Gartner’s 2015 Hype Cycle for Emerging Technologies Quelle:
Gartner, Aug, 2015 - Augmented and Virtual Reality Devices to Become a $4 Billion-Plus Business in Three Years, More than 24 million devices will be sold in 2018 Quelle:
CCS Insights, Jun, 2015 - Virtual Reality Market Worth $15.89 Billion by 2020 Quelle:
marketsandmarkets.com, June 2015 - Jeder Fünfte hat Interesse an einer Virtual-Reality-Brille
14 Millionen Deutsche können sich die Nutzung vorstellen Quelle:
bitkom research, Jun, 2015 - Virtual reality headsets and content will be “the next mega tech theme” and a market worth more than $60 billion in a decade, according to Piper Jaffray Cos. Quelle:
PiperJaffray Investment Research, May, 2015 - VR AND AUGMENTED REALITY WILL SOON BE WORTH $150 BILLION. HERE ARE THE MAJOR PLAYERS1 Quelle:
Fast Company, Apr, 2015 - Augmented/Virtual Reality to hit $150 billion disrupting mobile by 2020 Quelle:
Digi-Capital, Apr, 2015 - TrendForce Predicts Sales of VR Devices Will Reach 14M in 2016 with Most Used for Gaming Quelle:
Trendforce, Apr, 2015 - Virtual reality is going to grow like crazy over the next five years Quelle:
Business Insider Intelligence, Mar 2015 - DRONES AND VIRTUAL REALITY: STUDY REVEALS ONLINE SHOPPING TRENDS AND WHAT BUSINESSES SHOULD EXPECT IN THE NEAR FUTURE Quelle:
WalkerSands Communication, Mar, 2015 - Analysts predict there will be 11 million VR users by 2016 Quelle:
Superdata Research, Feb, 2015